[glacier] Add a vector class

This commit is contained in:
Drew Galbraith 2023-06-26 15:46:03 -07:00
parent 64d355b20d
commit 02e6b49d90
6 changed files with 126 additions and 30 deletions

View file

@ -39,25 +39,19 @@ glcr::RefPtr<Thread> Process::CreateThread() {
glcr::RefPtr<Thread> Process::GetThread(uint64_t tid) {
MutexHolder lock(mutex_);
auto iter = threads_.begin();
while (iter != threads_.end()) {
if ((*iter)->tid() == tid) {
return *iter;
}
++iter;
if (tid >= threads_.size()) {
panic("Bad thread access %u on process %u with %u threads.", tid, id_,
threads_.size());
}
panic("Bad thread access.");
return nullptr;
return threads_[tid];
}
void Process::CheckState() {
MutexHolder lock(mutex_);
auto iter = threads_.begin();
while (iter != threads_.end()) {
if ((*iter)->GetState() != Thread::FINISHED) {
for (uint64_t i = 0; i < threads_.size(); i++) {
if (threads_[i]->GetState() != Thread::FINISHED) {
return;
}
++iter;
}
state_ = FINISHED;
}

View file

@ -1,6 +1,6 @@
#pragma once
#include <glacier/container/linked_list.h>
#include <glacier/container/vector.h>
#include <glacier/memory/ref_ptr.h>
#include <stdint.h>
@ -64,8 +64,7 @@ class Process : public KernelObject {
State state_;
uint64_t next_thread_id_ = 0;
uint64_t next_cap_id_ = 0x100;
glcr::LinkedList<glcr::RefPtr<Thread>> threads_;
glcr::Vector<glcr::RefPtr<Thread>> threads_;
CapabilityTable caps_;
};