[Yunq] Add repeated field parsing and serialization.

This commit is contained in:
Drew Galbraith 2023-11-10 12:26:59 -08:00
parent 0e99189dba
commit 0dacbb87dc
7 changed files with 127 additions and 21 deletions

View file

@ -3,6 +3,7 @@
#include <glacier/buffer/byte_buffer.h>
#include <glacier/buffer/cap_buffer.h>
#include <glacier/container/vector.h>
#include <glacier/string/string.h>
#include <ztypes.h>
@ -21,13 +22,22 @@ class {{message.name}} {
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
{%- for field in message.fields %}
{%- if not field.repeated %}
{{field.cpp_type()}} {{field.name}}() const { return {{field.name}}_; }
void set_{{field.name}}(const {{field.cpp_type()}}& value) { {{field.name}}_ = value; }
{%- else %}
const glcr::Vector<{{field.cpp_type()}}>& {{field.name}}() const { return {{field.name}}_; }
void add_{{field.name}}(const {{field.cpp_type()}}& value) { {{field.name}}_.PushBack(value); }
{%- endif %}
{%- endfor %}
private:
{%- for field in message.fields %}
{%- if not field.repeated %}
{{field.cpp_type()}} {{field.name}}_;
{%- else %}
glcr::Vector<{{field.cpp_type()}}> {{field.name}}_;
{%- endif %}
{%- endfor %}
};