Spawn Processes using memory primitives rather than and elf loader.
This allows us to remove the temporary syscall for that style of process spawn.
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b06c76e477
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23895b5c6c
26 changed files with 403 additions and 94 deletions
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@ -4,17 +4,33 @@
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#include "object/thread.h"
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template <>
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Process& Capability::obj<Process>() {
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RefPtr<Process> Capability::obj<Process>() {
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if (type_ != PROCESS) {
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panic("Accessing %u cap as object.", type_);
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}
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return *static_cast<Process*>(obj_.get());
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return StaticCastRefPtr<Process>(obj_);
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}
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template <>
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Thread& Capability::obj<Thread>() {
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RefPtr<Thread> Capability::obj<Thread>() {
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if (type_ != THREAD) {
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panic("Accessing %u cap as object.", type_);
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}
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return *static_cast<Thread*>(obj_.get());
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return StaticCastRefPtr<Thread>(obj_);
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}
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template <>
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RefPtr<AddressSpace> Capability::obj<AddressSpace>() {
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if (type_ != ADDRESS_SPACE) {
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panic("Accessing %u cap as object.", type_);
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}
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return StaticCastRefPtr<AddressSpace>(obj_);
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}
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template <>
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RefPtr<MemoryObject> Capability::obj<MemoryObject>() {
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if (type_ != MEMORY_OBJECT) {
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panic("Accessing %u cap as object.", type_);
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}
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return StaticCastRefPtr<MemoryObject>(obj_);
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}
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