Spawn Processes using memory primitives rather than and elf loader.

This allows us to remove the temporary syscall for that style of process
spawn.
This commit is contained in:
Drew Galbraith 2023-06-07 00:04:53 -07:00
parent b06c76e477
commit 23895b5c6c
26 changed files with 403 additions and 94 deletions

View file

@ -4,17 +4,33 @@
#include "object/thread.h"
template <>
Process& Capability::obj<Process>() {
RefPtr<Process> Capability::obj<Process>() {
if (type_ != PROCESS) {
panic("Accessing %u cap as object.", type_);
}
return *static_cast<Process*>(obj_.get());
return StaticCastRefPtr<Process>(obj_);
}
template <>
Thread& Capability::obj<Thread>() {
RefPtr<Thread> Capability::obj<Thread>() {
if (type_ != THREAD) {
panic("Accessing %u cap as object.", type_);
}
return *static_cast<Thread*>(obj_.get());
return StaticCastRefPtr<Thread>(obj_);
}
template <>
RefPtr<AddressSpace> Capability::obj<AddressSpace>() {
if (type_ != ADDRESS_SPACE) {
panic("Accessing %u cap as object.", type_);
}
return StaticCastRefPtr<AddressSpace>(obj_);
}
template <>
RefPtr<MemoryObject> Capability::obj<MemoryObject>() {
if (type_ != MEMORY_OBJECT) {
panic("Accessing %u cap as object.", type_);
}
return StaticCastRefPtr<MemoryObject>(obj_);
}