Create a RefCounted type and use it for Thread.
This should prevent me from actually creating 2 shared ptrs of a single kernel object with their separate ref counts.
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8 changed files with 146 additions and 22 deletions
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@ -4,6 +4,7 @@
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#include "capability/capability.h"
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#include "lib/linked_list.h"
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#include "lib/ref_ptr.h"
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#include "lib/shared_ptr.h"
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#include "memory/virtual_memory.h"
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@ -24,11 +25,11 @@ class Process {
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uint64_t id() const { return id_; }
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VirtualMemory& vmm() { return vmm_; }
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SharedPtr<Thread> CreateThread();
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SharedPtr<Thread> GetThread(uint64_t tid);
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RefPtr<Thread> CreateThread();
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RefPtr<Thread> GetThread(uint64_t tid);
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SharedPtr<Capability> GetCapability(uint64_t cid);
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uint64_t AddCapability(SharedPtr<Thread>& t);
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uint64_t AddCapability(RefPtr<Thread>& t);
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// Checks the state of all child threads and transitions to
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// finished if all have finished.
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void CheckState();
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@ -44,6 +45,6 @@ class Process {
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uint64_t next_thread_id_ = 0;
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uint64_t next_cap_id_ = 0x100;
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LinkedList<SharedPtr<Thread>> threads_;
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LinkedList<RefPtr<Thread>> threads_;
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LinkedList<SharedPtr<Capability>> caps_;
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};
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