[Yunq] Check identify byte and ensure users check status code.

This commit is contained in:
Drew Galbraith 2023-12-01 09:42:11 -08:00
parent 7d9f9a7ae9
commit 3eba0bd9d8
21 changed files with 142 additions and 67 deletions

View file

@ -16,8 +16,8 @@ class ReadRequest {
ReadRequest(const ReadRequest&) = delete;
ReadRequest(ReadRequest&&) = delete;
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& device_id() const { return device_id_; }
@ -42,8 +42,8 @@ class ReadManyRequest {
ReadManyRequest(const ReadManyRequest&) = delete;
ReadManyRequest(ReadManyRequest&&) = delete;
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& device_id() const { return device_id_; }
@ -68,8 +68,8 @@ class ReadResponse {
ReadResponse(const ReadResponse&) = delete;
ReadResponse(ReadResponse&&) = delete;
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
[[nodiscard]] glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
const uint64_t& device_id() const { return device_id_; }