[Zion] Add a mutex object with appropriate syscalls.
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4c2237fa72
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19 changed files with 160 additions and 60 deletions
30
zion/object/mutex.cpp
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30
zion/object/mutex.cpp
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#include "object/mutex.h"
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#include "scheduler/scheduler.h"
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glcr::RefPtr<Mutex> Mutex::Create() {
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return glcr::AdoptPtr<Mutex>(new Mutex());
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}
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// FIXME: We almost certainly have some race conditions
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// between this and unlock where we could end up with
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// a thread in the blocked_threads_ queue while noone is holding the lock.
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void Mutex::Lock() {
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while (__atomic_fetch_or(&lock_, 0x1, __ATOMIC_SEQ_CST) == 0x1) {
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auto thread = gScheduler->CurrentThread();
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thread->SetState(Thread::BLOCKED);
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blocked_threads_.PushBack(thread);
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gScheduler->Yield();
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}
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}
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// FIXME: Check that this thread is the one that is holding the mutex before
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// releasing it.
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void Mutex::Release() {
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lock_ = 0;
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if (blocked_threads_.size() > 0) {
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auto thread = blocked_threads_.PopFront();
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thread->SetState(Thread::RUNNABLE);
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gScheduler->Enqueue(thread);
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}
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}
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