[Yellowstone] Move yellowstone yunq to namespace "yellowstone"
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40 changed files with 141 additions and 16 deletions
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@ -1,6 +1,6 @@
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#include "framebuffer/framebuffer.h"
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Framebuffer::Framebuffer(const FramebufferInfo& info)
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Framebuffer::Framebuffer(const yellowstone::FramebufferInfo& info)
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: fb_info_(info), cursor_pos_(0) {
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uint64_t buff_size_bytes = fb_info_.height() * fb_info_.pitch();
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fb_memory_ = mmth::OwnedMemoryRegion::DirectPhysical(fb_info_.address_phys(),
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@ -5,7 +5,7 @@
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class Framebuffer {
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public:
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Framebuffer(const FramebufferInfo& info);
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Framebuffer(const yellowstone::FramebufferInfo& info);
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void DrawPixel(uint32_t row, uint32_t col, uint32_t pixel);
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@ -17,7 +17,7 @@ class Framebuffer {
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private:
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// FIXME: Implement Yunq copy or move so we
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// don't have to store a reference here.
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const FramebufferInfo& fb_info_;
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const yellowstone::FramebufferInfo& fb_info_;
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mmth::OwnedMemoryRegion fb_memory_;
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uint32_t* fb_;
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@ -9,6 +9,9 @@
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#include "framebuffer/psf.h"
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#include "terminal.h"
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using yellowstone::FramebufferInfo;
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using yellowstone::YellowstoneClient;
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uint64_t main(uint64_t init_port) {
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ParseInitPort(init_port);
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