Add a skeleton framework for capabilities.
Use the first capability to spawn a child process.
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9 changed files with 97 additions and 4 deletions
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@ -2,6 +2,7 @@
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#include <stdint.h>
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#include "capability/capability.h"
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#include "lib/linked_list.h"
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#include "lib/shared_ptr.h"
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#include "memory/virtual_memory.h"
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@ -26,6 +27,7 @@ class Process {
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void CreateThread(uint64_t entry);
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SharedPtr<Thread> GetThread(uint64_t tid);
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SharedPtr<Capability> GetCapability(uint64_t cid);
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// Checks the state of all child threads and transitions to
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// finished if all have finished.
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void CheckState();
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@ -39,6 +41,8 @@ class Process {
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State state_;
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uint64_t next_thread_id_ = 0;
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uint64_t next_cap_id_ = 0x100;
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LinkedList<SharedPtr<Thread>> threads_;
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LinkedList<SharedPtr<Capability>> caps_;
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};
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