[yunq] Add codegen for clients and servers (untested).

This commit is contained in:
Drew Galbraith 2023-10-24 15:57:10 -07:00
parent 963cc0b4fa
commit 71e3521b87
12 changed files with 472 additions and 75 deletions

33
yunq/server.h.jinja Normal file
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// Generated File -- DO NOT MODIFY.
#pragma once
#include <mammoth/thread.h>
#include <ztypes.h>
#include "{{file}}.h"
{% for interface in interfaces %}
class {{interface.name}}ServerBase {
public:
{{interface.name}}ServerBase(z_cap_t {{interface.name}}_cap) : {}
{{interface.name}}ServerBase(const {{interface.name}}ServerBase&) = delete;
{{interface.name}}ServerBase({{interface.name}}ServerBase&&) = delete;
[[nodiscard]] Thread RunServer();
{% for method in interface.methods %}
[[nodiscard]] virtual glcr::ErrorCode Handle{{method.name}}(const {{method.request}}&, {{method.response}}&) = 0;
{% endfor %}
private:
z_cap_t endpoint_;
friend void {{interface.name}}ServerBaseThreadBootstrap(void*);
void ServerThread();
[[nodiscard]] glcr::ErrorCode HandleRequest(const glcr::ByteBuffer& request, glcr::ByteBuffer& response,
glcr::CapBuffer& resp_caps);
};
{% endfor %}