[Yunq] Create libyunq and move parsing code to it.

This commit is contained in:
Drew Galbraith 2023-12-01 09:30:52 -08:00
parent 91f3f8ee43
commit 7d9f9a7ae9
16 changed files with 310 additions and 260 deletions

View file

@ -3,6 +3,7 @@
#include <glacier/buffer/byte_buffer.h>
#include <glacier/buffer/cap_buffer.h>
#include <glacier/status/status.h>
#include <glacier/container/vector.h>
#include <glacier/string/string.h>
#include <ztypes.h>
@ -19,8 +20,8 @@ class {{message.name}} {
{{message.name}}(const {{message.name}}&) = delete;
{{message.name}}({{message.name}}&&) = delete;
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
void ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset);
glcr::Status ParseFromBytes(const glcr::ByteBuffer&, uint64_t offset, const glcr::CapBuffer&);
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset) const;
uint64_t SerializeToBytes(glcr::ByteBuffer&, uint64_t offset, glcr::CapBuffer&) const;
@ -44,7 +45,7 @@ class {{message.name}} {
{%- endfor %}
// Parses everything except for caps.
void ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset);
glcr::Status ParseFromBytesInternal(const glcr::ByteBuffer&, uint64_t offset);
};
{%- endfor %}