Add a ProcessManager class to store Process objects.
Trying out a new method for exposing global objects directly via a variable.
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7 changed files with 66 additions and 23 deletions
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@ -2,36 +2,26 @@
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#include "debug/debug.h"
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#include "lib/linked_list.h"
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#include "scheduler/process_manager.h"
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namespace sched {
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namespace {
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extern "C" void context_switch(uint64_t* current_esp, uint64_t* next_esp);
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void DumpProcessStates(LinkedList<SharedPtr<Process>>& proc_list) {
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dbgln("Process States: %u", proc_list.size());
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auto iter = proc_list.begin();
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while (iter != proc_list.end()) {
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dbgln("%u: %u", iter->id(), iter->GetState());
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++iter;
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}
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}
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class Scheduler {
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public:
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Scheduler() {
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SharedPtr<Process> root = Process::RootProcess();
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sleep_thread_ = root->GetThread(0);
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Process& root = gProcMan->FromId(0);
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sleep_thread_ = root.GetThread(0);
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// TODO: Implement a separate sleep thread?
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current_thread_ = sleep_thread_;
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proc_list_.PushBack(root);
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}
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void Enable() { enabled_ = true; }
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Process& CurrentProcess() { return CurrentThread().process(); }
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Thread& CurrentThread() { return *current_thread_; }
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void InsertProcess(Process* process) { proc_list_.PushBack(process); }
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void Enqueue(Thread* thread) { runnable_threads_.PushBack(thread); }
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void SwapToCurrent(Thread& prev) {
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@ -90,7 +80,7 @@ class Scheduler {
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if (runnable_threads_.size() == 0) {
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current_thread_ = sleep_thread_;
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dbgln("Sleeping");
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DumpProcessStates(proc_list_);
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gProcMan->DumpProcessStates();
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} else {
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// FIXME: Memory operation.
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current_thread_ = runnable_threads_.PopFront();
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@ -102,8 +92,6 @@ class Scheduler {
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private:
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bool enabled_ = false;
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// TODO: move this to a separate process manager class.
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LinkedList<SharedPtr<Process>> proc_list_;
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SharedPtr<Thread> current_thread_;
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LinkedList<SharedPtr<Thread>> runnable_threads_;
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@ -128,7 +116,6 @@ void EnableScheduler() { GetScheduler().Enable(); }
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void Preempt() { GetScheduler().Preempt(); }
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void Yield() { GetScheduler().Yield(); }
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void InsertProcess(Process* process) { GetScheduler().InsertProcess(process); }
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void EnqueueThread(Thread* thread) { GetScheduler().Enqueue(thread); }
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Process& CurrentProcess() { return GetScheduler().CurrentProcess(); }
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