Add a basic IPC setup with Channel Object.
Pass a process a channel endpoint on startup that it will use to get it's initial capabilities.
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15 changed files with 341 additions and 20 deletions
40
zion/object/channel.h
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40
zion/object/channel.h
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#pragma once
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#include "capability/capability.h"
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#include "lib/linked_list.h"
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#include "lib/pair.h"
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#include "lib/ref_ptr.h"
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#include "object/kernel_object.h"
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#include "usr/zcall_internal.h"
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class Channel : public KernelObject {
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public:
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static Pair<RefPtr<Channel>, RefPtr<Channel>> CreateChannelPair();
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RefPtr<Channel> peer() { return peer_; }
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uint64_t Write(const ZMessage& msg);
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uint64_t Read(ZMessage& msg);
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private:
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// FIXME: We will likely never close the channel based on this
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// circular dependency.
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RefPtr<Channel> peer_{nullptr};
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struct Message {
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uint64_t type;
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uint64_t num_bytes;
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uint8_t* bytes;
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};
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// FIXME: This is probably dangerous because of an
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// implicit shallow copy.
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LinkedList<Message> pending_messages_;
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friend class MakeRefCountedFriend<Channel>;
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Channel() {}
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void SetPeer(const RefPtr<Channel>& peer) { peer_ = peer; }
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uint64_t EnqueueMessage(const ZMessage& msg);
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};
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