[Teton] Factor drawing glyphs to screen into a separate class.
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6 changed files with 60 additions and 7 deletions
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@ -11,6 +11,9 @@ class Framebuffer {
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void DrawGlyph(uint8_t* glyph);
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uint64_t width() { return fb_info_.width(); }
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uint64_t height() { return fb_info_.height(); }
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private:
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// FIXME: Implement Yunq copy or move so we
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// don't have to store a reference here.
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