[Teton] Factor drawing glyphs to screen into a separate class.

This commit is contained in:
Drew Galbraith 2023-11-21 19:32:31 -08:00
parent fe44804dd9
commit afdb024c36
6 changed files with 60 additions and 7 deletions

View file

@ -3,6 +3,7 @@
#include <victoriafalls/victoriafalls.yunq.client.h>
#include <yellowstone/yellowstone.yunq.client.h>
#include "framebuffer/console.h"
#include "framebuffer/framebuffer.h"
#include "framebuffer/psf.h"
@ -22,12 +23,6 @@ uint64_t main(uint64_t init_port) {
Framebuffer fbuf(framebuffer);
for (uint64_t r = 0; r < 20; r++) {
for (uint64_t c = 0; c < 20; c++) {
fbuf.DrawPixel(r, c, 0x0000FF00);
}
}
// 2. Parse a font file.
GetEndpointRequest req;
@ -45,7 +40,8 @@ uint64_t main(uint64_t init_port) {
Psf psf(OwnedMemoryRegion::FromCapability(fresp.memory()));
psf.DumpHeader();
fbuf.DrawGlyph(psf.glyph('C'));
Console console(fbuf, psf);
console.WriteString("Hello World!");
// 3. Write a line to the screen.