Move Process & Thread to the object folder.
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4e278a4664
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b5ad454ad1
12 changed files with 16 additions and 16 deletions
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@ -1,79 +0,0 @@
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#include "scheduler/process.h"
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#include "debug/debug.h"
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#include "include/zcall.h"
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#include "memory/paging_util.h"
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#include "memory/physical_memory.h"
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#include "scheduler/scheduler.h"
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#include "scheduler/thread.h"
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namespace {
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static uint64_t gNextId = 1;
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}
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RefPtr<Process> Process::RootProcess() {
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RefPtr<Process> proc = MakeRefCounted<Process>(0);
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proc->threads_.PushBack(Thread::RootThread(*proc));
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proc->next_thread_id_ = 1;
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return proc;
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}
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RefPtr<Process> Process::Create() {
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auto proc = MakeRefCounted<Process>();
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proc->caps_.PushBack(
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new Capability(proc, Capability::PROCESS, Z_INIT_PROC_SELF,
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ZC_PROC_SPAWN_PROC | ZC_PROC_SPAWN_THREAD));
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return proc;
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}
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Process::Process() : id_(gNextId++), state_(RUNNING) {}
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RefPtr<Thread> Process::CreateThread() {
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RefPtr<Thread> thread = MakeRefCounted<Thread>(*this, next_thread_id_++);
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threads_.PushBack(thread);
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return thread;
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}
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RefPtr<Thread> Process::GetThread(uint64_t tid) {
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auto iter = threads_.begin();
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while (iter != threads_.end()) {
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if (iter->tid() == tid) {
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return *iter;
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}
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++iter;
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}
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panic("Bad thread access.");
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return nullptr;
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}
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void Process::CheckState() {
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auto iter = threads_.begin();
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while (iter != threads_.end()) {
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if (iter->GetState() != Thread::FINISHED) {
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return;
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}
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++iter;
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}
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state_ = FINISHED;
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}
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SharedPtr<Capability> Process::GetCapability(uint64_t cid) {
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auto iter = caps_.begin();
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while (iter != caps_.end()) {
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if (iter->id() == cid) {
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return *iter;
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}
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++iter;
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}
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dbgln("Bad cap access");
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dbgln("Num caps: %u", caps_.size());
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return {};
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}
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uint64_t Process::AddCapability(const RefPtr<Thread>& thread) {
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uint64_t cap_id = next_cap_id_++;
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caps_.PushBack(new Capability(thread, Capability::THREAD, cap_id, ZC_WRITE));
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return cap_id;
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}
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@ -1,52 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include "capability/capability.h"
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#include "lib/linked_list.h"
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#include "lib/ref_ptr.h"
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#include "lib/shared_ptr.h"
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#include "memory/virtual_memory.h"
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// Forward decl due to cyclic dependency.
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class Thread;
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class Process : public KernelObject {
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public:
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enum State {
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UNSPECIFIED,
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SETUP,
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RUNNING,
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FINISHED,
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};
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static RefPtr<Process> RootProcess();
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static RefPtr<Process> Create();
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uint64_t id() const { return id_; }
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VirtualMemory& vmm() { return vmm_; }
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RefPtr<Thread> CreateThread();
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RefPtr<Thread> GetThread(uint64_t tid);
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SharedPtr<Capability> GetCapability(uint64_t cid);
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uint64_t AddCapability(const RefPtr<Thread>& t);
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// Checks the state of all child threads and transitions to
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// finished if all have finished.
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void CheckState();
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State GetState() { return state_; }
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private:
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friend class MakeRefCountedFriend<Process>;
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Process();
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Process(uint64_t id) : id_(id), vmm_(VirtualMemory::ForRoot()) {}
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uint64_t id_;
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VirtualMemory vmm_;
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State state_;
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uint64_t next_thread_id_ = 0;
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uint64_t next_cap_id_ = 0x100;
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LinkedList<RefPtr<Thread>> threads_;
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LinkedList<SharedPtr<Capability>> caps_;
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};
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@ -2,7 +2,7 @@
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#include "lib/linked_list.h"
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#include "lib/ref_ptr.h"
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#include "scheduler/process.h"
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#include "object/process.h"
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class ProcessManager {
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public:
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@ -1,7 +1,7 @@
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#pragma once
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#include "scheduler/process.h"
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#include "scheduler/thread.h"
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#include "object/process.h"
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#include "object/thread.h"
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class Scheduler {
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public:
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@ -1,68 +0,0 @@
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#include "scheduler/thread.h"
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#include "common/gdt.h"
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#include "debug/debug.h"
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#include "loader/elf_loader.h"
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#include "memory/paging_util.h"
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#include "scheduler/process.h"
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#include "scheduler/scheduler.h"
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namespace {
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extern "C" void jump_user_space(uint64_t rip, uint64_t rsp, uint64_t arg1,
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uint64_t arg2);
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extern "C" void thread_init() {
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asm("sti");
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gScheduler->CurrentThread().Init();
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panic("Reached end of thread.");
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}
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} // namespace
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RefPtr<Thread> Thread::RootThread(Process& root_proc) {
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return MakeRefCounted<Thread>(root_proc);
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}
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RefPtr<Thread> Thread::Create(Process& proc, uint64_t tid) {
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return MakeRefCounted<Thread>(proc, tid);
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}
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Thread::Thread(Process& proc, uint64_t tid) : process_(proc), id_(tid) {
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uint64_t* stack_ptr = proc.vmm().AllocateKernelStack();
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// 0: rip
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*(stack_ptr) = reinterpret_cast<uint64_t>(thread_init);
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// 1-4: rax, rcx, rdx, rbx
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// 5: rbp
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*(stack_ptr - 5) = reinterpret_cast<uint64_t>(stack_ptr + 1);
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// 6-15: rsi, rdi, r8, r9, r10, r11, r12, r13, r14, r15
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// 16: cr3
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*(stack_ptr - 16) = proc.vmm().cr3();
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rsp0_ = reinterpret_cast<uint64_t>(stack_ptr - 16);
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rsp0_start_ = reinterpret_cast<uint64_t>(stack_ptr);
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}
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uint64_t Thread::pid() const { return process_.id(); }
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void Thread::Start(uint64_t entry, uint64_t arg1, uint64_t arg2) {
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rip_ = entry;
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arg1_ = arg1;
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arg2_ = arg2;
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state_ = RUNNABLE;
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// Get from parent to avoid creating a new shared ptr.
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gScheduler->Enqueue(process_.GetThread(id_));
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}
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void Thread::Init() {
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dbgln("Thread start.", pid(), id_);
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uint64_t rsp = process_.vmm().AllocateUserStack();
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SetRsp0(rsp0_start_);
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jump_user_space(rip_, rsp, arg1_, arg2_);
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}
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void Thread::Exit() {
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dbgln("Exiting", pid(), id_);
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state_ = FINISHED;
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process_.CheckState();
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gScheduler->Yield();
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}
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@ -1,62 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include "lib/ref_ptr.h"
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#include "object/kernel_object.h"
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// Forward decl due to cyclic dependency.
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class Process;
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class Thread : public KernelObject {
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public:
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enum State {
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UNSPECIFIED,
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CREATED,
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RUNNING,
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RUNNABLE,
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FINISHED,
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};
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static RefPtr<Thread> RootThread(Process& root_proc);
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static RefPtr<Thread> Create(Process& proc, uint64_t tid);
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uint64_t tid() const { return id_; };
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uint64_t pid() const;
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Process& process() { return process_; }
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uint64_t* Rsp0Ptr() { return &rsp0_; }
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uint64_t Rsp0Start() { return rsp0_start_; }
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// Switches the thread's state to runnable and enqueues it.
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void Start(uint64_t entry, uint64_t arg1, uint64_t arg2);
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// Called the first time the thread starts up.
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void Init();
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// State Management.
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State GetState() { return state_; };
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void SetState(State state) { state_ = state; }
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void Exit();
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private:
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friend class MakeRefCountedFriend<Thread>;
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Thread(Process& proc, uint64_t tid);
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// Special constructor for the root thread only.
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Thread(Process& proc) : process_(proc), id_(0) {}
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Process& process_;
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uint64_t id_;
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State state_ = CREATED;
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// Startup Context for the thread.
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uint64_t rip_;
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uint64_t arg1_;
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uint64_t arg2_;
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// Stack pointer to take on resume.
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// Stack will contain the full thread context.
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uint64_t rsp0_;
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// Stack pointer to take when returning from userspace.
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// I don't think me mind clobbering the stack here.
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uint64_t rsp0_start_;
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};
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