Add multithreading to rust code.
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5 changed files with 76 additions and 6 deletions
60
rust/lib/mammoth/src/thread.rs
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60
rust/lib/mammoth/src/thread.rs
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@ -0,0 +1,60 @@
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use crate::syscall;
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use crate::syscall::z_cap_t;
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use core::ffi::c_void;
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pub type ThreadEntry = fn(*const c_void) -> ();
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#[no_mangle]
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extern "C" fn entry_point(entry_ptr: *const ThreadEntry, arg1: *const c_void) -> ! {
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debug!("Entry {:#p} arg1 {:#x}", entry_ptr, arg1 as u64);
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let entry = unsafe { *entry_ptr };
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entry(arg1);
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let _ = syscall::syscall(syscall::kZionThreadExit, &syscall::ZThreadExitReq {});
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unreachable!();
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}
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// TODO: Add a Drop implementation that kills this thread and drops its capability.
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pub struct Thread<'a> {
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cap: z_cap_t,
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// This field only exists to ensure that the entry reference will outlive the thread object
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// itself.
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_entry: &'a ThreadEntry,
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}
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impl<'a> Thread<'a> {
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pub fn spawn(entry: &'a ThreadEntry, arg1: *const c_void) -> Self {
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let mut cap: z_cap_t = 0;
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let req = syscall::ZThreadCreateReq {
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proc_cap: unsafe { crate::SELF_PROC_CAP },
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thread_cap: &mut cap as *mut z_cap_t,
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};
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syscall::syscall(syscall::kZionThreadCreate, &req).expect("Failed to create thread.");
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syscall::syscall(
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syscall::kZionThreadStart,
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&syscall::ZThreadStartReq {
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thread_cap: cap,
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entry: entry_point as u64,
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arg1: entry as *const ThreadEntry as u64,
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arg2: arg1 as u64,
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},
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)
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.expect("Failed to start thread.");
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Self { cap, _entry: entry }
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}
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pub fn join(&self) -> Result<(), syscall::ZError> {
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syscall::syscall(
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syscall::kZionThreadWait,
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&syscall::ZThreadWaitReq {
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thread_cap: self.cap,
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},
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)
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}
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}
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