[Zion] Move to a kernel slab allocator that will allow easier dealloc.
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6 changed files with 141 additions and 109 deletions
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@ -8,111 +8,38 @@
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#include "memory/paging_util.h"
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constexpr uint64_t kSlabSentinel = 0xDEADBEEF'C0DEC0DE;
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// TODO: Add variable sized slabs (i.e. multiple page slabs.)
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template <uint64_t ElemSize>
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class Slab : public glcr::RefCounted<Slab<ElemSize>>,
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public glcr::IntrusiveListNode<Slab<ElemSize>> {
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class Slab : public glcr::RefCounted<Slab>,
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public glcr::IntrusiveListNode<Slab> {
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public:
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explicit Slab(uint64_t addr) : page_addr_(addr) {
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for (uint64_t i = 0; i < kBitmapLength; i++) {
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bitmap_[i] = 0;
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}
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bitmap_[0] = ElemSize <= 8 ? 0x3 : 0x1;
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EnsureResident(page_addr_, 16);
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uint64_t* first_elem = reinterpret_cast<uint64_t*>(page_addr_);
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first_elem[0] = kSlabSentinel;
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first_elem[1] = reinterpret_cast<uint64_t>(this);
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}
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explicit Slab(uint64_t elem_size);
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Slab(Slab&) = delete;
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Slab(Slab&&) = delete;
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glcr::ErrorOr<void*> Allocate() {
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uint64_t index = GetFirstFreeIndex();
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if (index == 0) {
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return glcr::EXHAUSTED;
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}
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bitmap_[index / 64] |= (0x1 << (index % 64));
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return reinterpret_cast<void*>(page_addr_ + (index * ElemSize));
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}
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void* Allocate();
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void Free(void* addr);
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glcr::ErrorCode Free(void* addr) {
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uint64_t raw_addr = reinterpret_cast<uint64_t>(addr);
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if (raw_addr < page_addr_ || raw_addr > (page_addr_ + 0x1000)) {
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return glcr::INVALID_ARGUMENT;
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}
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// FIXME: Check alignment.
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uint64_t offset = raw_addr - page_addr_;
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uint64_t index = offset / ElemSize;
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if (index == 0) {
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return glcr::FAILED_PRECONDITION;
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}
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bitmap_[index / 64] &= ~(0x1 << (index % 64));
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}
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bool IsFull() {
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for (uint64_t i = 0; i < kBitmapLength; i++) {
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if (bitmap_[i] != -1) {
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return false;
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}
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}
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return true;
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}
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bool IsFull();
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private:
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// FIXME: Likely a bug or two here if the number of elements doesn't evenly
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// divide in to the bitmap length.
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static constexpr uint64_t kBitmapLength = 0x1000 / ElemSize / 64;
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static constexpr uint64_t kMaxElements = 0x99E / ElemSize;
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uint64_t bitmap_[kBitmapLength];
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uint64_t page_addr_;
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struct FreeListEntry {
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FreeListEntry* next;
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};
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uint64_t GetFirstFreeIndex() {
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uint64_t bi = 0;
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while (bi < kBitmapLength && (bitmap_[bi] == -1)) {
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bi++;
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}
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if (bi == kBitmapLength) {
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return 0;
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}
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// FIXME: Use hardware bit instructions here.
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uint64_t bo = 0;
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uint64_t bm = bitmap_[bi];
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while (bm & 0x1) {
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bm >>= 1;
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bo += 1;
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}
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return (bi * 64) + bo;
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}
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uint64_t elem_size_;
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uint64_t num_allocated_;
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FreeListEntry* first_free_;
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bool IsContained(void* addr);
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};
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template <uint64_t ElemSize>
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class SlabAllocator {
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public:
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SlabAllocator() = delete;
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SlabAllocator(uint64_t elem_size) : elem_size_(elem_size) {}
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SlabAllocator(SlabAllocator&) = delete;
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// TODO: Add a Kernel VMMO Struct to hold things like this.
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SlabAllocator(uint64_t base_addr, uint64_t num_pages) {
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for (uint64_t i = 0; i < num_pages; i++, base_addr += 0x1000) {
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slabs_.PushBack(glcr::MakeRefCounted<Slab<ElemSize>>(base_addr));
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}
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}
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glcr::ErrorOr<void*> Allocate() {
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glcr::RefPtr<Slab<ElemSize>> curr = slabs_.PeekFront();
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while (curr) {
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if (curr->IsFull()) {
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curr = curr->next_;
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continue;
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}
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return curr->Allocate();
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}
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return glcr::EXHAUSTED;
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}
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glcr::ErrorOr<void*> Allocate();
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private:
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glcr::IntrusiveList<Slab<ElemSize>> slabs_;
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uint64_t elem_size_;
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glcr::IntrusiveList<Slab> slabs_;
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};
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