[zion] Move synchronization to the message queue
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9dd457391c
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dc63084d61
6 changed files with 60 additions and 36 deletions
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@ -26,12 +26,31 @@ z_err_t UnboundedMessageQueue::PushBack(uint64_t num_bytes, const void* bytes,
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message->caps.PushBack(cap);
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}
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MutexHolder h(mutex_);
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pending_messages_.PushBack(message);
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if (blocked_threads_.size() > 0) {
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auto thread = blocked_threads_.PopFront();
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thread->SetState(Thread::RUNNABLE);
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gScheduler->Enqueue(thread);
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}
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return glcr::OK;
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}
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z_err_t UnboundedMessageQueue::PopFront(uint64_t* num_bytes, void* bytes,
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uint64_t* num_caps, z_cap_t* caps) {
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mutex_.Lock();
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while (pending_messages_.empty()) {
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auto thread = gScheduler->CurrentThread();
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thread->SetState(Thread::BLOCKED);
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blocked_threads_.PushBack(thread);
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mutex_.Unlock();
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gScheduler->Yield();
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mutex_.Lock();
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}
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mutex_.Unlock();
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MutexHolder lock(mutex_);
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auto next_msg = pending_messages_.PeekFront();
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if (next_msg->num_bytes > *num_bytes) {
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return glcr::BUFFER_SIZE;
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@ -58,6 +77,7 @@ z_err_t UnboundedMessageQueue::PopFront(uint64_t* num_bytes, void* bytes,
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void UnboundedMessageQueue::WriteKernel(uint64_t init,
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glcr::RefPtr<Capability> cap) {
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// FIXME: Add synchronization here in case it is ever used outside of init.
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auto msg = glcr::MakeShared<Message>();
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msg->bytes = new uint8_t[8];
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msg->num_bytes = sizeof(init);
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@ -70,10 +90,12 @@ void UnboundedMessageQueue::WriteKernel(uint64_t init,
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pending_messages_.PushBack(msg);
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}
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glcr::ErrorCode SingleMessageQueue::PushBack(uint64_t num_bytes,
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const void* bytes,
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uint64_t num_caps,
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const z_cap_t* caps) {
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MutexHolder h(mutex_);
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if (has_written_) {
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return glcr::FAILED_PRECONDITION;
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}
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@ -95,13 +117,31 @@ glcr::ErrorCode SingleMessageQueue::PushBack(uint64_t num_bytes,
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has_written_ = true;
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if (blocked_threads_.size() > 0) {
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auto thread = blocked_threads_.PopFront();
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thread->SetState(Thread::RUNNABLE);
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gScheduler->Enqueue(thread);
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}
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return glcr::OK;
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}
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glcr::ErrorCode SingleMessageQueue::PopFront(uint64_t* num_bytes, void* bytes,
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uint64_t* num_caps,
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z_cap_t* caps) {
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if (!has_written_ || has_read_) {
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mutex_.Lock();
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while (!has_written_) {
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auto thread = gScheduler->CurrentThread();
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thread->SetState(Thread::BLOCKED);
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blocked_threads_.PushBack(thread);
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mutex_.Unlock();
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gScheduler->Yield();
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mutex_.Lock();
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}
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mutex_.Unlock();
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MutexHolder lock(mutex_);
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if (has_read_) {
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return glcr::FAILED_PRECONDITION;
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}
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