[Zion] Move Memory Mappings to a dedicated tree impl.
This commit is contained in:
parent
3e9923f227
commit
e668428d9d
7 changed files with 129 additions and 47 deletions
57
zion/lib/memory_mapping_tree.cpp
Normal file
57
zion/lib/memory_mapping_tree.cpp
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
#include "lib/memory_mapping_tree.h"
|
||||
|
||||
#include "debug/debug.h"
|
||||
|
||||
glcr::ErrorCode MemoryMappingTree::AddInMemoryObject(
|
||||
uint64_t vaddr, const glcr::RefPtr<MemoryObject>& object) {
|
||||
// TODO: This implementation is inefficient as it traverses the tree a lot, we
|
||||
// should have some solution with iterators to avoid this.
|
||||
auto predecessor_or = mapping_tree_.Predecessor(vaddr);
|
||||
if (predecessor_or && predecessor_or.value().get().vaddr_limit > vaddr) {
|
||||
return glcr::ALREADY_EXISTS;
|
||||
}
|
||||
if (mapping_tree_.Find(vaddr)) {
|
||||
return glcr::ALREADY_EXISTS;
|
||||
}
|
||||
auto successor_or = mapping_tree_.Successor(vaddr);
|
||||
if (successor_or &&
|
||||
successor_or.value().get().vaddr_base < vaddr + object->size()) {
|
||||
return glcr::ALREADY_EXISTS;
|
||||
}
|
||||
|
||||
mapping_tree_.Insert(vaddr, MemoryMapping{
|
||||
.vaddr_base = vaddr,
|
||||
.vaddr_limit = vaddr + object->size(),
|
||||
.mem_object = object,
|
||||
});
|
||||
|
||||
return glcr::OK;
|
||||
}
|
||||
|
||||
glcr::ErrorCode FreeMemoryRange(uint64_t vaddr_base, uint64_t vaddr_limit) {
|
||||
dbgln("Unhandled free memory range!");
|
||||
return glcr::OK;
|
||||
}
|
||||
|
||||
glcr::ErrorOr<uint64_t> MemoryMappingTree::GetPhysicalPageAtVaddr(
|
||||
uint64_t vaddr) {
|
||||
auto mapping_or = GetMemoryMappingForAddr(vaddr);
|
||||
if (!mapping_or) {
|
||||
return glcr::NOT_FOUND;
|
||||
}
|
||||
MemoryMapping& mapping = mapping_or.value();
|
||||
return mapping.mem_object->PhysicalPageAtOffset(vaddr - mapping.vaddr_base);
|
||||
}
|
||||
|
||||
glcr::Optional<glcr::Ref<MemoryMappingTree::MemoryMapping>>
|
||||
MemoryMappingTree::GetMemoryMappingForAddr(uint64_t vaddr) {
|
||||
auto mapping_or = mapping_tree_.Predecessor(vaddr + 1);
|
||||
if (!mapping_or) {
|
||||
return mapping_or;
|
||||
}
|
||||
MemoryMapping& mapping = mapping_or.value();
|
||||
if (mapping.vaddr_base + mapping.mem_object->size() <= vaddr) {
|
||||
return {};
|
||||
}
|
||||
return mapping_or;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue