Add a threading syscall API.
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14 changed files with 235 additions and 30 deletions
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@ -7,6 +7,7 @@
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#define ZC_WRITE 0x01
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#define ZC_READ 0x02
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// Process Calls.
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#define Z_PROCESS_EXIT 0x01
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#define Z_PROCESS_SPAWN 0x02
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#define Z_PROCESS_START 0x03
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@ -16,10 +17,14 @@
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#define ZC_PROC_SPAWN_PROC 0x100
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#define ZC_PROC_SPAWN_THREAD 0x101
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#define Z_INIT_PROC_SELF 0x1
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// Thread Calls.
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#define Z_THREAD_CREATE 0x10
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#define Z_THREAD_START 0x11
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#define Z_THREAD_EXIT 0x12
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// Debugging Calls.
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#define Z_DEBUG_PRINT 0x10000000
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uint64_t ZDebug(const char* message);
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@ -31,5 +36,29 @@ struct ZProcessSpawnElfReq {
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uint64_t elf_size;
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};
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// Creates a child process of the current one and
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// starts its root thread from the provided ELF file.
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uint64_t ZProcessSpawnElf(uint64_t cap_id, uint64_t elf_base,
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uint64_t elf_size);
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struct ZThreadCreateReq {
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uint64_t proc_cap;
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};
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struct ZThreadCreateResp {
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uint64_t thread_cap;
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};
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uint64_t ZThreadCreate(uint64_t proc_cap, uint64_t* thread_cap);
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struct ZThreadStartReq {
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uint64_t thread_cap;
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uint64_t entry;
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uint64_t arg1;
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uint64_t arg2;
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};
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uint64_t ZThreadStart(uint64_t thread_cap, uint64_t entry, uint64_t arg1,
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uint64_t arg2);
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void ZThreadExit();
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