[zion] Update process interface to simplify capability insertion.

Take a templated KernelObject with explicit permissions.
This commit is contained in:
Drew Galbraith 2023-06-16 15:04:33 -07:00
parent a47bac9966
commit fc94bc5bf5
3 changed files with 21 additions and 41 deletions

View file

@ -74,29 +74,6 @@ RefPtr<Capability> Process::GetCapability(uint64_t cid) {
uint64_t Process::AddCapability(const RefPtr<Capability>& cap) {
return caps_.AddExistingCapability(cap);
}
uint64_t Process::AddCapability(const RefPtr<Thread>& thread) {
return caps_.AddNewCapability(thread, ZC_WRITE);
}
uint64_t Process::AddCapability(const RefPtr<Process>& proc) {
return caps_.AddNewCapability(proc, ZC_WRITE | ZC_PROC_SPAWN_THREAD);
}
uint64_t Process::AddCapability(const RefPtr<AddressSpace>& vmas) {
return caps_.AddNewCapability(vmas, ZC_WRITE);
}
uint64_t Process::AddCapability(const RefPtr<MemoryObject>& vmmo) {
return caps_.AddNewCapability(vmmo, ZC_WRITE);
}
uint64_t Process::AddCapability(const RefPtr<Channel>& chan) {
return caps_.AddNewCapability(chan, ZC_WRITE | ZC_READ);
}
uint64_t Process::AddCapability(const RefPtr<Port>& port) {
return caps_.AddNewCapability(port, ZC_WRITE | ZC_READ);
}
void Process::AddCapability(uint64_t cap_id, const RefPtr<MemoryObject>& vmmo) {
caps_.AddNewCapabilityWithId(cap_id, vmmo, ZC_WRITE);

View file

@ -41,14 +41,14 @@ class Process : public KernelObject {
RefPtr<Capability> GetCapability(uint64_t cid);
// FIXME: We can't reset the cap id here.
uint64_t AddCapability(const RefPtr<Capability>& cap);
uint64_t AddCapability(const RefPtr<Thread>& t);
uint64_t AddCapability(const RefPtr<Process>& p);
uint64_t AddCapability(const RefPtr<AddressSpace>& vmas);
uint64_t AddCapability(const RefPtr<MemoryObject>& vmmo);
uint64_t AddCapability(const RefPtr<Channel>& chan);
uint64_t AddCapability(const RefPtr<Port>& chan);
void AddCapability(uint64_t cap_id, const RefPtr<MemoryObject>& vmmo);
template <typename T>
uint64_t AddNewCapability(const RefPtr<T>& obj, uint64_t permissions) {
return caps_.AddNewCapability(obj, permissions);
}
// Checks the state of all child threads and transitions to
// finished if all have finished.
void CheckState();